The Jackrooms

When you join the other players to start exploring the Jackrooms, you will each create the character you will be portraying. The following section will outline how to do so. As you follow each step, record your decisions on your copy of the Jackrealms Character Playbook.

Characterization

The Jackrooms is an endless expanse of casino floors and hotel hallways accessed by becoming lost in a resort space, and it is ordinary people who end up trapped here. Because of its inherent connection to resort spaces, the most common type of person to become trapped in the Jackrooms is either a vacationer or someone who was employed at a vacation destination. The following questions will help guide you through the character creation process, and will give you a good idea of how to narrate the character’s behavior. Record your answer for each on your playbook.

Action Ratings

Each new character has six ranks to spend among their nine action ratings. You may spend these freely, but no action may have a final rating of more than three ranks. When spending your action ranks, refer to the answers you gave to characterize your character. What generic action would the duties of their occupation require? What actions would they perform during their pastimes? Maybe your rusty skill reflects a higher action rating than the occupation-related actions, as muscle memory and a familiar process are waiting to be useful again. The actions, sorted into their associated saves, are:

Calculate Saves

Once you have distributed your action ranks, calculate your saves. Each of the three saves (acuity, grit, and influence) increase their rating from the first rank spent in each of their associated actions. Thus spending a point each in create, investigate and treat would result in an acuity save of three, while spending three ranks in fight without investing in operate or move would result in a grit save rating of one.

Equipment

Your character was trapped in the Jackrooms while they were going about their daily life, so hopefully some of the things they had on them were useful! Consider your role at the resort you just left behind, how you respond to various situations, and what you were up to when you got lost as you fill out the following items:

Gambit

In the Jackrealms System, gambits are special abilities possessed by a character which offer narrative or mechanical special abilities. Gambits allow you to specialize a character to fill a particular role in your team. Characters lost in the Jackrooms may choose from one of the three following gambits:

Meeting the Team

Before the dealer begins the first scene, narrate how your team found each other. Your character may have wandered the same infinite hallways until they heard calls, finally guiding them in a non-random direction towards the others. You may have finally left the reflection of the place you got lost only to find the reflection of one of your teammates' vacation spots. You may all have been lost in the same place, now finally convinced that this isn't the waterpark any more. All of the team may have coincidentally found the same nodal location at the same time, and the first scene could include their introductions to each other.

However you introduce yourselves, being a member of a cooperative team is more fun than being part of a fractured group of loners. Take a moment to analyze each others' strengths. If everyone is Influence heavy, for example, you might want to use your attempts to gather info to keep you around the rare populated areas of the Jackrooms. If your talents are diverse, make a note of which team member would be best to take the charge in combat, investigation, or diplomacy.

Once you have recorded your action ratings, saves, equipment, and gambit you have a functioning Jackrooms character and are ready to begin making your escape! Once the rest of your team has made their character you will each receive your initial stack of six effort chips, and the dealer will begin to narrate your initial surroundings.