The following pursuit disciplines grant your character an edge when performing specialized tasks suited to their unique skills. Eachj entry details actions your character may take which benefit from your gambits, some of which are made safer thanks to your specialized training, and offers a selection of equipment to practice them.
When you add a pursuit discipline also add one piece of equipment listed in its desciption to your playbook. These are tools commonly used by those who follow this pursuit. INstead of a listed piece of equipment, you may suggest another item more approipraite to your character. Discuss alternatives with your dealer.
Advocacy: You are an accomplished public speaker with an extensive track record of appearances. This can include philosophical debate, legal representation, religious leadership, political representation, or any other ppracticed persuasion of an audience.
- Actions: You are confident speaking before an audience of any size. You know how to draw a crowd to a location to hear you speak, and can draw a larger crowd given more ability to prepare. You know how to find references, either material or testimonial, for information within your field of experitise. You have connections or resources available to broadcast a message over a wide area. You can read a crowd to judge their current reaction and what they will repond well to hearing.
- Position: It is a safe action for you to engage a force of authority in debate or negotiation. It is a safe action for you to attempt to negotiate peace with a violent aggresor. It is a safe action for you to present information to acrowd , either to educate them or sway their opinion.
- Equipment: One of - jar of lozenges, sharp-looking tie, dossier of evidence
Artisan: You are a master of a particular trade or craft. This can be a physical craft, such as carpentry or metalworking. Other options can include mastery of a musical instrument, artistic medium, or vocational labor. When you acquire this discipline, discuss the details of your p0ursuit with the dealer, and note your artistic calling in your playbook.
- Actions: You are able to create masterpiece-level works within your medium, and can attempt to do so with limited time or resources. Yopu are able to catch inspiration for practicing your medium from the situations you find yourself in. You can express emotion or promote ideas based on the interpretation of your works. If you are presented with a new problem while practicing your trade, you are used to improvising or troubleshooting a solution. You can break down a problem within your discipline into its base tasks to direct a group project.
- Position: It is a safe action for you to perform the regular duties of your trade, even under unusual circumstances. It is a safe action for you to perform your trade using improvised or inadequate tools. It ia a safe action for you to
- Equipment: One of -
First Aid: .
- Actions:
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- Equipment: One of -
Locksport: .
- Actions:
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- Equipment: One of -
Motorist/Outrider/Outrigger: .
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- Equipment: One of -
Rounders: Some version of rounders is played in every world and alternate reality where sapient life develops. Two teams alternate turns on offense and defense, with the offense attempting to strike a pitched ball to score runs while the defense attempts to field the ball in some way to prevent those runs. While the specifics of rounders can change from culture to culture, the fundamentals of good sportsmanship, team unity, and athletic exceptionalism are always present.
- Actions:
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- Equipment: One of -
Survivalism: .
- Actions:
- Position:
- Equipment: One of -