The Jackrealms Game System

Mechanical Foundation VIII: Consequential actions can produce complications

The primary purpose of an action’s position is to determine what, if any, complications that action will produce. Complications are the source of more narrative on the players’ part - they change the scene in ways they may not have accounted for or threaten to cost resources valuable to their goals. A complication is produced in the following circumstances:

Thus, if four players are performing safe actions at the same time and two of them fail, a single appropriate complication is generated.

The easiest way to determine the complications of an action is to draw the top card off of the deck and refer to the following lists. As you reveal the mechanical effects of the complication, narrate how it is actually affecting the players on the scene. Allow the players to narrate their response to those complications, possibly allowing them to narrate their way into the next consequential action they will perform or add to the narrative during their changing situation.

For a failed safe action or a noncritically succeeded unsafe action: For a failed unsafe action:

The dealer may decide to choose a complication from the list above if they feel one is the most appropriate. Experienced dealers may also find other mechanical effects to threaten the team for their failures, but should ensure their players are okay with such house rules as potential complications.