The Jackrealms Game System

Magic Disciplines

The following magical disciplines grant your character a wide range of new utilities by granting them supernatural powers. Each entry details what magical effects you can produce, actions your character may take which will benefit from your gambits, some actions made safer when you are performing them, and offers a selection of equipment used to practice them.

When you add a magical discipline to your playbook, also add one of the items listed in its equipment section to your playbook. These items are magical foci, special props used to channel your supernatural potential into reality. Instead of one of these foci, you may choose one of the following items as a ganeric focus.

Alchemy: Alchemists use magical force to affect matter. Most alchemists see magic as a science, the study of the effects of the arcane upon physical objects. Alchemists can transcend the bounds of physical chemistry by using magic to speed along reactions, or even create ones that do not have the proper stimulus.

Attraction: Attraction allows the human mind to manifest its desires upon the world directly. While to the outsider these manifestations may appear as good fortune or happenstance, the chaos magician knows that their hard work has finally paid off. Such a practitioner uses rituals to refine an image of the future they seek, and each repetition makes their change in destiny ever more certain. Most chaos magicians keep a journal or ever-developing art piece on hand which is a physical representation of their intended manifestation, and continuing to add to it is a mainstay of their rituals.

Conjuring: Conjuration allows its practitioner to manipulate points in space without affecting the matter in between. This can allow them to produce objects seemingly from nowhere, or even slip their own body through solid objects. From the folds of their capes, their long sleeves, or even behind a teammate's ear they can produce any number of handy objects they've seen before. Many conjurers delight in using their magic to befuddle others, while more esoteric practitioners use their studies to probe the space outside reality itself.

Divination: Divination allows the human mind to perceive things which are not avilable to the being's normal senses. Many diviners see patterns in everyday occurances, and know how to read those patterns to predict the future with utmost certainty. Other practitioners alter their consciousness to perceive the world around them without the limits of their senses, locating hidden objects or identifying distant figures. Regardless, the mind of a diviner is always filled with new perceptions of what could be and what will be, and can potentially set actions in motion to arrive at a desired outcome.

Hypnosis: Hypnosis is the magical control of one mind by another. Hypnotists are able to use subtle motions and facial ticks to implant ideas or emotions into other beings. Some experienced practitioners can even detect these types of ticks in others, essentially reading their surface thoughts as they have them. Many hypnotists ply their trade in the easing of mental ailments, while more nefarious practitioners use their manipulative powers to acheive wealth and glory.

Necromancy: Necromancy is the magical act of communicating with spirits. Classic necromancers use their rituals to communicate with or bind the spirits of the dead into service, but those of older animist traditions communicate directly with the spirits of nature. Exorcists or vampire hunters may practice necromancy without ever considering themselves a magician, their calligraphy seals and strung cloves of garlic acting as purpose-built tools to protect the living from the unliving.

Ventriloquism: Vetriloquism is the magial manipulation of force. Traditional vetriloquists are able to project their voice from a distant source, but more daring practitioners have found many other uses for shifting the direction of force. Negating gravity on a thrown object, redirecting the impact of a long fall, or even curving light around one's body are all possible once the ventriloquist understands the breadth of their ability to redirect local forces.