The Jackrealms Game System

Mechanical Foundation X: Injuries debilitate your character

Instead of using general hit points or stamina to represent a character’s condition, the Jackrealms system uses a location-based chart to track their injuries. Injuries are usually allocated across your character’s eleven limbs in one of two ways. You assign where they are going when you buy in, and the dealer assigns where they are going when you suffer from complications. The term “limb” is used to loosely describe the important things a human uses to affect the world around them. They are not all medically defined as limbs, and many include parts not included in their name (such as Cranium including both brain and skull).

Your character’s limbs are as follows:

Your character’s limbs will begin the game in a FRESH state. The first time an injury level is applied to a limb, it becomes SCUFFED. A second injury level will leave it BROKEN, and a third and final will cause it to be completely LOST! It is possible for multiple injury levels to be applied to a single limb at once. Your character’s various limbs are obviously required to perform actions, and as they accrue injuries the actions you perform with them will be impeded as follows:

It is always the dealer's decision whether or not a limb is required for an action, based on your narration of that action. Your character’s airways, blood, cranium, guts, and sanity are referred to as vital limbs. If any one of these limbs becomes lost, the character will die. In the case of sanity, the stress and panic of the situation either leaves them comatose, turns them against their former allies, or drives them into some danger which kills them. Either way, the dealer and player should narrate an appropriate death scene for the character. If a character had any remaining effort when they died, they may divide it up amongst the remaining members of the team. This represents a renewing of resolve thanks to either the nobility of the character’s sacrifice or the gruesomeness of the rendering they received.

Last Stand

If the only options you have to assign an injury during a buy in would result in the death of the character, you may still buy in. Assign the lethal injury and immediately declare and perform a single action. No other players may perform actions during this action, nor may they assist you with their own bets. Regardless of your narration this action will be from a safe position, and it is miraculously unaffected by any lost or broken limbs you may have. Regardless of the results of the action you will drop dead at the end of it, either as a result of the action or as the effects of your grievous wounds finally take you. Narrate yourself something as noble or cowardly as the character deserved, then distribute the character's remaining effort to the team.